![]() ![]() That being said, your job entails more than just hitting people hard. Put those together, and it's not a big surprise that you are considered to be the most damaging Striker in the game. Martial characters are already predisposed toward aspects associated with the Striker role (such as hitting harder than other classes that share the same role), and Strikers further that tendency, since they're supposed to be the damage-heavy guys that bring the monsters down. Your power source is Martial, and your role is Striker. Power Source and Role: Your Place in the Hunt ![]() If you're looking for advice on the Essentials Ranger builds (the Hunter and the Scout), I recommend thespaceinvader's Hunter's Handbook or my Scout's Handbook, respectively. If you want information on specific builds, the Ranger's Build Handbook might have what you're looking for. NOTE: This is a general advice Handbook, and as such may come off as addressing the topic of Ranger building a bit broadly. The Steady Sanguine Crossbowman, by Leemo: Ranger/Pathfinder/Demigod, by Shadow_Fox_Deepwood_Arche: Ranger/Doomguard Marauder/Demigod, by NTRPG: November Errata Mini Item Guide, by Outshined: ![]() Identity of a Hero: A Guide to Themes, by Lord_Ventnor: References (I'm unable to post the links just yet, will edit later)ĭamage Inc - An Exercise in Brutality, by MC-DrowBane: SAD - Single attribute dependency, which is defined as a build that really only needs 1 ability score. MAD - Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build. Usually, calculations for this allow 1 round of setup before the actual damage.ĭPR - Damage per round, which is generally meant to mean the character's expected damage value using At-Will powers against a standard enemy of the same level (eloquently described by Adslahnit as the Official CharOp Inanimate Block of TofuTM). SAC - Seekers of the Ashen Crown Adventure Moduleīurst/Nova/Spike Damage - Generally understood to mean the highest amount of damage a character can inflict in the space of a single round. PHH 2 - Player's Handbook Heroes: Series 2 PHH 1 - Player's Handbook Heroes: Series 1 PHR: TF - Player's Handbook Races: Tieflings PHR: DB - Player's Handbook Races: Dragonborn MME - Mordenkainen's Magnificent Emporium This Handbook covers the following sources: Gold - Why haven't you taken this yet? A defining choice for a build, or even the whole class. You could do worse than pick this.īlue - Good stuff. Purple - Situationally useful, but overall pretty meh.īlack - OK. Red - Garbage, or completely overshadowed by another option. This Handbook will use the following system for ratings: If you like to constantly roll your d20 to attack your opponent again and again (even on their turns), you're in the right place. Rangers are always on the offensive - Rangers have one of the greatest power selections geared toward breaking the mold in terms of when you can attack and why. ![]() As long as you're not knee-deep in enemies like a Defender would usually be, you can pretty much take care of yourself, which is a nice skill to have. Rangers are self-reliant - Another cool aspect about Rangers is that they have offensive and defensive features that don't require allies to assist them. If you like nothing more than laying the smack down on your opponent, this is your class. To boot, Rangers don't have to choose between a high consistent offense and the ability to conjure up huge amounts of damage on a moment's notice: you get lots of both. Rangers hit very hard - When it comes to single-target damage, you are the master of your domain. Allow me to elaborate on what makes Rangers worthy picks: Right now, there are a whole bunch of other classes in this game (especially Strikers), so every class needs to have a niche they can fill in order to be a worthy choice. Selling Points: Why You Would Want To Play A Ranger ![]()
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