![]() Like with the recent A Tale of Paper: Refolded, and unlike Stray, the game is almost all set and no acting. While there’s some enjoyment to be had in its calming and generally simplistic gameplay, and Season’s audiovisual components are absolutely on point, the lack of any interesting commentary on the issues that it clearly tries to discuss all but ruin that relaxation. ![]() It also doesn’t help that the narrative and its ending aren’t especially interesting, either, and it doesn't leave you with the same feeling that something like South of the Circle or The Last of Us Part II does.Īs such, Season: A Letter to the Future just isn’t a game worth experiencing unless you’re absolutely desperate to play yet another pointlessly artistic title that leads nowhere but to an ending credit sequence. Because there isn’t anything truly thought-provoking to contemplate in between the vast swathes of downtime between audiovisual recording sessions, the game as a whole could (and in our case did) make you more interested in what your eyelids look like than what’s happening on screen. While listening to the pitter-patter of rain or photographing a beautiful sunset is intrinsically satisfying, it’s also incredibly easy to become bored of Season’s overall experience. It’s worth noting that the gameplay ultimately suffers because of this, too. I can ride my bike with handlebars (handlebars, handlebars) It’s possible to piece together scraps of information from the things you document into something resembling an interesting plot, but at the end of the relatively brief game, those scraps never transform into anything that’s really worth writing home about. The game, like so many others, tries to ruminate on issues surrounding conflict, memory and family, but it fails to do so in a way that’s remotely interesting or engaging. While the overarching plot is, as anyone who’s read The Giver can tell you, interesting enough to warrant a few hundred words on a Google Doc, the details that make that narrative are simply non-existent. ![]() ![]() However, the problem with Season, and generally speaking the genre it exists in, is that its story almost entirely forgettable. There’s a unique elegance to the game’s non-narrative aspects that easily invokes the same feelings you get after going for a hike around a secluded town in the real world. Taking pictures of environments that wouldn’t be out of place in a theatre play, using an audio recorder to capture the sounds of a unique civilians’ voices and riding around Chinese-inspired valleys is calming in a way that few games are. For the most part, Season’s gameplay and graphics are good and also superbly relaxing. ![]()
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